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Godzilla (2014) & Main Kaiju Monster Details From Gareth Edwards (Video)

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Posted by: Matt McGloin, Editor/Publisher
created 03/13/2014 - 7:34pm, updated 03/13/2014 - 7:56pm

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In the following video, Gareth Edwards talks about how much time went into designing the iconic look of Godzilla as well as the Kaiju monster.

The design team was based in New Zealand, and with Edwards located in the UK, they would share designs and chat via Skype.

About Godzilla:

We has this 3D design of Godzilla. An artist there, Andrew Baker, was in charge of pushing and pulling all the points and sculpting this thing. We basically said to ourselves, we would turn it into a silhouette. Instead of seeing it all like a gray clay thing, it would just be pure black on white. Because it's such an iconic silhouette. In our film, you see it as a silhouette a lot. So we wanted to get that right. So basically we had this model, and we would turn this silhouette until we thought "This doesn't look right. Let's push and pull that. Turn it a bit. Now we've ruined this bit." It's like a Rubik's cube. You get one side right. Then you look "Ah, I've ruined the other side." And our goal was to do this where we could rotate it 360 degrees and not want to change anything. I thought that would take a few days. It took months. I am very hard on myself.  Whatever I do, I think it could always be better, and I look at that sculpture we have - I have a copy in my office - and I have no regrets at all. I kind of go "okay, he's cool." I'm really pleased with what we did there.

About the (main?) Kaiju monster in the movie (Edwards previously let it be known the monsters in Godzilla are original):

We wanted to do something unique. Trying to find a unique monster this day and age, the designer summed it up well: "It's like trying to find the last parking space at Disney World." It's like so many monsters have been done in so many films, like trying to come up with something that feels different is really hard. We must have spent over a year or so designing whatever it is. We basically looked at all our favorite monsters from a T-Rex to a Hitchhiker's Guide Alien to Starship Troopers to Jaws to King Kong. What is it about each one that makes them so iconic? And then try to dial all those aspects in. It's funny, we didn't do it consciously, but we kept "going about this, try this, try this,'" mutating it and doing different things and having different generations until we found this and arrived at something we thought was really cool. Then we went back and looked at it and the head looks like that monster, and the arm looks like that monster there. And we realized all these inspirational creatures it kind of ended up in our thing. That felt appropriate really because we set out to combine all those elements in a way that felt like a cohesive creature that wasn't like a Frankenstein's monster, but it looks like it was involved from all the same organism.

Edwards also revealed what drives the monsters in Godzilla and how it relates to the man vs. nature and nuclear themes from the 1954 original movie and in today's world. In Godzilla, the monsters are attracted to the nuclear radiation found inside various countries (as opposed to how some countries are allowed nuclear weapons and some are not).

"Godzilla" opens May 16, 2014 in 3D starring Aaron Taylor-Johnson, Ken Watanabe, Elizabeth Olsen Juliette Binoche, David Strathairn and Bryan Cranston. The screenplay is by Max Borenstein and Dave Callaham.

Synopsis:

An epic rebirth to Toho's iconic Godzilla, this spectacular adventure, from Warner Bros. Pictures and Legendary Pictures, pits the world's most famous monster against malevolent creatures who, bolstered by humanity's scientific arrogance, threaten our very existence.

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